One of the most meaningful accessibility products in PlayStation history — built to help more people experience the joy of gaming.
The challenge
The PlayStation Access Controller was five years in the making. Designed in collaboration with accessibility organizations and people with disabilities, it offered an unprecedented level of customization — modular button caps, repositionable components, and the ability to pair two controllers together so friends or family could co-pilot a game. The product asked PlayStation's research teams to think differently about what "playtesting" means when your users have fundamentally different physical relationships to a controller.
Running rigorous, representative research for accessibility hardware isn't straightforward and standard recruitment criteria don't apply, and the bar for what constitutes a "successful" experience is more nuanced than typical UX benchmarks.
What I did
As UX Researcher, I facilitated playtests, research interviews, and synthesized findings into daily and weekly reports that supported over six first-party development teams. My analyses fed directly into the hardware, software, and UX decisions that shaped the Access Controller's final form.
The result
The PlayStation Access Controller launched December 6, 2023 and went on to win more than 25 industry awards — including recognition from accessibility advocacy organizations worldwide. It represents one of the most player-centered hardware launches in PlayStation's history, and a project I'm proud to have contributed to.
Press
Engadget / Sony's $90 PS5 accessibility controller arrives on December 6th
Engadget / Sony's 'Project Leonardo' is now the Access Controller